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API > API/Plugins > API/Plugins/Water > API/Plugins/Water/UWaterBodyMeshComponent
- UActorComponent::IsHLODRelevant()
- UStaticMeshComponent::IsHLODRelevant()
- UWaterBodyMeshComponent::IsHLODRelevant()
References
| Module | Water |
| Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyMeshComponent.h |
| Include | #include "WaterBodyMeshComponent.h" |
virtual bool IsHLODRelevant&40;&41; const
Remarks
Exclude water mesh components from HLOD since we have a custom HLOD builder for water bodies.