Navigation
API > API/Plugins > API/Plugins/Water
Inheritance Hierarchy
- UHLODBuilder
- UWaterBodyHLODBuilder
References
| Module | Water |
| Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyHLODBuilder.h |
| Include | #include "WaterBodyHLODBuilder.h" |
Syntax
UCLASS (HideDropDown)
class UWaterBodyHLODBuilder : public UHLODBuilder
Constructors
| Type | Name | Description | |
|---|---|---|---|
UWaterBodyHLODBuilder
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| TArray< UActorComponent * > | Components created with this method need to be properly outered & assigned to your target actor. | ||
| uint32 | ComputeHLODHash
(
const UActorComponent* InSourceComponent |