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API > API/Plugins > API/Plugins/Water > API/Plugins/Water/UWaterBodyComponent
Syntax
UPROPERTY&40;Category&61;Rendering, EditAnywhere, BlueprintReadOnly, AdvancedDisplay&41;
bool bAlwaysGenerateWaterMeshTiles
Remarks
When this is set to true, the water mesh will always generate tiles for this water body. For example, this can be useful to generate water tiles even when the water material is invalid, for the case where "empty" water tiles are actually desirable.