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API > API/Plugins > API/Plugins/Water > API/Plugins/Water/UWaterBodyComponent
Syntax
UPROPERTY (Category=Rendering, EditAnywhere, BlueprintReadWrite, AdvancedDisplay,
Meta=(EditCondition="bGenerateCollisions && UnderwaterPostProcessMaterial != nullptr", DisplayAfter="UnderwaterPostProcessMaterial"))
FUnderwaterPostProcessSettings UnderwaterPostProcessSettings
Remarks
Post process settings to apply when the camera goes underwater (only available when bGenerateCollisions is true because collisions are needed to detect if it's under water). Note: Underwater post process material is setup using UnderwaterPostProcessMaterial.