Navigation
API > API/Plugins > API/Plugins/Water > API/Plugins/Water/UWaterBodyComponent
Syntax
UPROPERTY&40;Category&61;Rendering, EditAnywhere, BlueprintReadWrite, AdvancedDisplay,
Meta&61;&40;EditCondition&61;"bGenerateCollisions && UnderwaterPostProcessMaterial &33;&61; nullptr", DisplayAfter&61;"UnderwaterPostProcessMaterial"&41;&41;
FUnderwaterPostProcessSettings UnderwaterPostProcessSettings
Remarks
Post process settings to apply when the camera goes underwater (only available when bGenerateCollisions is true because collisions are needed to detect if it's under water). Note: Underwater post process material is setup using UnderwaterPostProcessMaterial.