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API > API/Plugins > API/Plugins/Water > API/Plugins/Water/UWaterBodyComponent
- USceneComponent::OnHiddenInGameChanged()
- UWaterBodyComponent::OnHiddenInGameChanged()
References
| Module | Water |
| Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyComponent.h |
| Include | #include "WaterBodyComponent.h" |
| Source | /Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterBodyComponent.cpp |
virtual void OnHiddenInGameChanged()
Remarks
Overridable internal function to respond to changes in the hidden in game value of the component.