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API > API/Plugins > API/Plugins/Water > API/Plugins/Water/UWaterBodyComponent
References
| Module | Water |
| Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyComponent.h |
| Include | #include "WaterBodyComponent.h" |
| Source | /Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterBodyComponent.cpp |
float FindInputKeyClosestToWorldLocation
&40;
const FVector & WorldLocation
&41; const
Remarks
Spline query helper. It's faster to get the spline key once then query properties using that key, rather than querying repeatedly by location etc.