Navigation
API > API/Plugins > API/Plugins/Water
Inheritance Hierarchy
- UPrimitiveComponent
- ULakeCollisionComponent
References
| Module | Water |
| Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/LakeCollisionComponent.h |
| Include | #include "LakeCollisionComponent.h" |
Syntax
UCLASS (ClassGroup=(Custom))
class ULakeCollisionComponent : public UPrimitiveComponent
Constructors
| Type | Name | Description | |
|---|---|---|---|
ULakeCollisionComponent
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FBoxSphereBounds | CalcBounds
(
const FTransform& LocalToWorld |
||
| void | |||
| FPrimitiveSceneProxy * | The scene proxy is only for debug purposes : | ||
| bool | DoCustomNavigableGeometryExport
(
FNavigableGeometryExport& GeomExport |
Collects custom navigable geometry of component. | |
| UBodySetup * | GetBodySetup () |
||
| bool | IsZeroExtent () |
||
| void | |||
| void | UpdateCollision
(
FVector InBoxExtent, |