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API > API/Plugins > API/Plugins/Water > API/Plugins/Water/ULakeCollisionComponent
- USceneComponent::CalcBounds()
- ULakeCollisionComponent::CalcBounds()
References
| Module | Water |
| Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/LakeCollisionComponent.h |
| Include | #include "LakeCollisionComponent.h" |
| Source | /Engine/Plugins/Experimental/Water/Source/Runtime/Private/LakeCollisionComponent.cpp |
virtual FBoxSphereBounds CalcBounds
&40;
const FTransform & LocalToWorld
&41; const
Remarks
Calculate the bounds of the component. Default behavior is a bounding box/sphere of zero size.