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API > API/Plugins > API/Plugins/Water > API/Plugins/Water/UBuoyancyComponent
- UActorComponent::EndPlay()
- UBuoyancyComponent::EndPlay()
References
| Module | Water |
| Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/BuoyancyComponent.h |
| Include | #include "BuoyancyComponent.h" |
| Source | /Engine/Plugins/Experimental/Water/Source/Runtime/Private/BuoyancyComponent.cpp |
virtual void EndPlay
(
const EEndPlayReason::Type EndPlayReason
)
Remarks
Ends gameplay for this component. Called from AActor::EndPlay only if bHasBegunPlay is true