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API > API/Plugins > API/Plugins/Water > API/Plugins/Water/IWaterBrushActorInterface
- IWaterBrushActorInterface::GetBrushRenderableComponents()
- AWaterBody::GetBrushRenderableComponents()
References
| Module | Water |
| Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBrushActorInterface.h |
| Include | #include "WaterBrushActorInterface.h" |
| Source | /Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterBrushActorInterface.cpp |
virtual TArray < UPrimitiveComponent * > GetBrushRenderableComponents() const
Remarks
Returns an ordered list of components to render in the actor brush render pass (e.g. USplineMeshComponents for rivers)