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API > API/Plugins > API/Plugins/Water > API/Plugins/Water/FWaterQuadTreeBuilder
References
| Module | Water |
| Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterQuadTreeBuilder.h |
| Include | #include "WaterQuadTreeBuilder.h" |
| Source | /Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterQuadTreeBuilder.cpp |
void Init
(
const FBox2D & InWaterZoneBounds2D,
const FIntPoint & InExtentInTiles,
float InTileSize,
FMaterialRenderProxy * InFarDistanceMaterial,
float InFarDistanceMeshExtent,
bool bInUseFarMeshWithoutOcean,
bool bInIsGPUQuadTree
)