Navigation
API > API/Plugins > API/Plugins/Water > API/Plugins/Water/FWaterQuadTree
References
| Module | Water |
| Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterQuadTree.h |
| Include | #include "WaterQuadTree.h" |
| Source | /Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterQuadTree.cpp |
void AddFarMesh
&40;
const UMaterialInterface &42; InFarMeshMaterial,
double InFarDistanceMeshExtent,
double InFarDistanceMeshHeight
&41;
Remarks
Add an automatically generated mesh (8 quads) skirt around the main water quadtree which extends out InFarDistanceMeshExtent, is placed at Z value InFarDistanceMeshHeight and is rendered using InFarMeshMaterial