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API > API/Plugins > API/Plugins/Water
Inheritance Hierarchy
- FPrimitiveSceneProxy
- FWaterMeshSceneProxy
References
| Module | Water |
| Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterMeshSceneProxy.h |
| Include | #include "WaterMeshSceneProxy.h" |
Syntax
class FWaterMeshSceneProxy : public FPrimitiveSceneProxy
Remarks
Water mesh scene proxy
Constructors
| Type | Name | Description | |
|---|---|---|---|
FWaterMeshSceneProxy
(
UWaterMeshComponent* Component |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| uint32 | |||
| void | OnTessellatedWaterMeshBoundsChanged_GameThread
(
const FBox2D& InTessellatedWaterMeshBounds |
Overridden from FPrimitiveSceneProxy
| Type | Name | Description | |
|---|---|---|---|
| bool | |||
| void | GetDynamicMeshElements
(
const TArray< const FSceneView* >& Views, |
Gathers the primitive's dynamic mesh elements. | |
| uint32 | Every derived class should override these functions | ||
| SIZE_T | GetTypeHash () |
Return a type (or subtype) specific hash for sorting purposes | |
| FPrimitiveViewRelevance | GetViewRelevance
(
const FSceneView* View |
Determines the relevance of this primitive's elements to the given view. |
Typedefs
| Name | Description |
|---|---|
| WaterInstanceDataBuffersType | |
| WaterMeshUserDataBuffersType | |
| WaterVertexFactoryType | At runtime, we only ever need one version of the vertex factory : with selection support (editor) or without : |