Navigation
API > API/Plugins > API/Plugins/Water
References
| Module | Water |
| Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyStaticMeshSettings.h |
| Include | #include "WaterBodyStaticMeshSettings.h" |
Syntax
USTRUCT&40;&41;
struct FWaterBodyStaticMeshSettings
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bEnableWaterBodyStaticMesh | If enabled, the water body will generate static meshes to use outside of the dynamic mesh generated by the water zone. | |
| bool | bSectionWaterBodyStaticMesh | If enabled, the water body static mesh will be split into separate meshes to allow them to stream in and out as needed to save memory. | |
| double | SectionSize | The size of each section tile if sectioning is enabled. |