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API > API/Plugins > API/Plugins/Water > API/Plugins/Water/FViewWaterQuadTree
References
| Module | Water |
| Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterMeshSceneProxy.h |
| Include | #include "WaterMeshSceneProxy.h" |
| Source | /Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterMeshSceneProxy.cpp |
void TraverseGPUQuadTree
(
FRDGBuilder & GraphBuilder,
bool bDepthBufferIsPopulated
)
Remarks
Traverses the GPU quadtree to build indirect draw calls and associated buffers. May also initialize the GPU quadtree if it wasn't initialized already.