Navigation
API > API/Plugins > API/Plugins/Water
References
| Module | Water |
| Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyComponent.h |
| Include | #include "WaterBodyComponent.h" |
Syntax
USTRUCT (BlueprintType )
struct FUnderwaterPostProcessSettings
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bEnabled | ||
| float | BlendRadius | World space radius around the volume that is used for blending (only if not unbound). | |
| float | BlendWeight | 0:no effect, 1:full effect | |
| FPostProcessSettings | PostProcessSettings | List of all post-process settings to use when underwater : note : use UnderwaterPostProcessMaterial for setting the actual post process material. | |
| float | Priority |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Deprecated Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< UMaterialInterface > | UnderwaterPostProcessMaterial_DEPRECATED | This is the parent post process material for the PostProcessSettings |