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API > API/Plugins > API/Plugins/Water > API/Plugins/Water/FShallowWaterSimulationGrid
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| BakedShallowWaterSimulationComponent.h | |||
FShallowWaterSimulationGrid
(
const TArray< FVector4 >& InArrayValues, |
BakedShallowWaterSimulationComponent.h |
FShallowWaterSimulationGrid()
| Name | FShallowWaterSimulationGrid |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/BakedShallowWaterSimulationComponent.h |
| Include Path | #include "BakedShallowWaterSimulationComponent.h" |
FShallowWaterSimulationGrid()
FShallowWaterSimulationGrid(const TArray< FVector4 > &, TObjectPtr< UTexture2D >, const FIntVector2 &, const FVector &, const FVector2D &)
| Name | FShallowWaterSimulationGrid |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/BakedShallowWaterSimulationComponent.h |
| Include Path | #include "BakedShallowWaterSimulationComponent.h" |
FShallowWaterSimulationGrid
(
const TArray < FVector4 > & InArrayValues,
TObjectPtr < UTexture2D > InBakedWaterTexture,
const FIntVector2 & InNumCells,
const FVector & InPosition,
const FVector2D & InSize
)