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API > API/Plugins > API/Plugins/Water
Inheritance Hierarchy
- ISceneViewExtension
- TSharedFromThis
- FSceneViewExtensionBase
- FWorldSceneViewExtension
- FGerstnerWaterWaveViewExtension
References
Module | Water |
Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/GerstnerWaterWaveViewExtension.h |
Include | #include "GerstnerWaterWaveViewExtension.h" |
Syntax
class FGerstnerWaterWaveViewExtension : public FWorldSceneViewExtension
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bRebuildGPUData | |
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TSharedRef< FWaveGPUResources, ESPMode::ThreadSafe > | WaveGPUData |
Constructors
Type | Name | Description | |
---|---|---|---|
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FGerstnerWaterWaveViewExtension
(
const FAutoRegister& AutoReg, |
Destructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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void | Deinitialize () |
|
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void | Initialize () |
Overridden from ISceneViewExtension
Type | Name | Description | |
---|---|---|---|
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void | BeginRenderViewFamily
(
FSceneViewFamily& InViewFamily |
Called on game thread when view family is about to be rendered. |
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void | PreRenderView_RenderThread
(
FRDGBuilder& GraphBuilder, |
Called on render thread at the start of rendering, for each view, after PreRenderViewFamily_RenderThread call. |
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void | PreRenderViewFamily_RenderThread
(
FRDGBuilder& GraphBuilder, |
Called on render thread at the start of rendering. |
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void | SetupView
(
FSceneViewFamily& InViewFamily, |
Called on game thread when creating the view. |
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void | SetupViewFamily
(
FSceneViewFamily& InViewFamily |
FSceneViewExtensionBase implementation : |