Navigation
API > API/Plugins > API/Plugins/Water > API/Plugins/Water/FBuoyancyComponentSim
References
| Module | Water |
| Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/BuoyancyComponentSimulation.h |
| Include | #include "BuoyancyComponentSimulation.h" |
template<typename TBody, typename TAux, typename TOut>
static void Update
(
const float DeltaSeconds,
const float TotalSeconds,
const UWorld * World,
TBody * Body,
const FBuoyancyData & BuoyancyData,
TAux & Aux,
const TMap < UWaterBodyComponent *, TUniquePtr < FSolverSafeWaterBodyData > > & WaterBodyComponentData,
TOut & Out
)