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API > API/Plugins > API/Plugins/Water > API/Plugins/Water/FBuoyancyComponentSim
References
| Module | Water |
| Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/BuoyancyComponentSimulation.h |
| Include | #include "BuoyancyComponentSimulation.h" |
static float GetWaterHeight
&40;
const TArray< FSolverSafeWaterBodyData &42; > & WaterBodies,
FVector Position,
float InWaveReferenceTime,
const TMap< const FSolverSafeWaterBodyData &42;, float > & SplineKeyMap,
float DefaultHeight,
FSolverSafeWaterBodyData &42;& OutWaterBody,
float & OutWaterDepth,
FVector & OutWaterPlaneLocation,
FVector & OutWaterPlaneNormal,
FVector & OutWaterSurfacePosition,
FVector & OutWaterVelocity,
int32 & OutWaterBodyIdx,
bool bShouldIncludeWaves
&41;