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API > API/Plugins > API/Plugins/Water > API/Plugins/Water/FBuoyancyComponentSim
References
| Module | Water |
| Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/BuoyancyComponentSimulation.h |
| Include | #include "BuoyancyComponentSimulation.h" |
template<typename TBody, typename TState, typename TAux>
static void ApplyTorqueForDownstreamAngularRotation
&40;
const float DeltaSeconds,
TBody &42; Body,
TState & State,
const FBuoyancyData & BuoyancyData,
TAux & Aux
&41;
Remarks
Computes torque to rotate the object downstream.