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API > API/Plugins > API/Plugins/Water > API/Plugins/Water/AWaterZone
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBox GetDynamicWaterInfoBounds () |
WaterZoneActor.h | ||
bool GetDynamicWaterInfoBounds
(
int32 PlayerIndex, |
Retrieves the dynamic water info bounds for a specific player index in OutBounds. | WaterZoneActor.h |
GetDynamicWaterInfoBounds()
| Name | GetDynamicWaterInfoBounds |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterZoneActor.h |
| Include Path | #include "WaterZoneActor.h" |
FBox GetDynamicWaterInfoBounds() const
GetDynamicWaterInfoBounds(int32, FBox &)
Description
Retrieves the dynamic water info bounds for a specific player index in OutBounds. Returns true if a valid zone location has been found.
| Name | GetDynamicWaterInfoBounds |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterZoneActor.h |
| Include Path | #include "WaterZoneActor.h" |
| Source | /Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterZoneActor.cpp |
bool GetDynamicWaterInfoBounds
(
int32 PlayerIndex,
FBox & OutBounds
) const