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API > API/Plugins > API/Plugins/Water
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- AWaterBody
- AWaterBodyRiver
References
| Module | Water |
| Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyRiverActor.h |
| Include | #include "WaterBodyRiverActor.h" |
Syntax
UCLASS&40;Blueprintable&41;
class AWaterBodyRiver : public AWaterBody
Constructors
| Type | Name | Description | |
|---|---|---|---|
AWaterBodyRiver
(
const FObjectInitializer& ObjectInitializer |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |
Deprecated Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< UMaterialInterface > | LakeTransitionMaterial_DEPRECATED | Material used when a river is overlapping a lake. | |
| TObjectPtr< UMaterialInstanceDynamic > | LakeTransitionMID_DEPRECATED | ||
| TObjectPtr< UMaterialInterface > | OceanTransitionMaterial_DEPRECATED | This is the material used when a river is overlapping the ocean. | |
| TObjectPtr< UMaterialInstanceDynamic > | OceanTransitionMID_DEPRECATED | ||
| TObjectPtr< UDEPRECATED_RiverGenerator > | RiverGenerator_DEPRECATED |