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- UObject::PreEditChange()
- AActor::PreEditChange()
- AWaterBody::PreEditChange()
References
| Module | Water |
| Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyActor.h |
| Include | #include "WaterBodyActor.h" |
| Source | /Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterBodyActor.cpp |
virtual void PreEditChange
(
FProperty * PropertyThatWillChange
)
Remarks
This is called when a property is about to be modified externally