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- AActor::PostRegisterAllComponents()
- AWaterBody::PostRegisterAllComponents()
References
| Module | Water |
| Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyActor.h |
| Include | #include "WaterBodyActor.h" |
| Source | /Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterBodyActor.cpp |
virtual void PostRegisterAllComponents&40;&41;
Remarks
Called after all the components in the Components array are registered, called both in editor and during gameplay. bHasRegisteredAllComponents must be set true prior to calling this function.