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API > API/Plugins > API/Plugins/Water > API/Plugins/Water/AWaterBody
- UObject::PostLoad()
- AActor::PostLoad()
- AWaterBody::PostLoad()
- AWaterBodyRiver::PostLoad()
- AWaterBodyCustom::PostLoad()
- AWaterBodyOcean::PostLoad()
- AWaterBodyLake::PostLoad()
References
| Module | Water |
| Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterBodyActor.h |
| Include | #include "WaterBodyActor.h" |
| Source | /Engine/Plugins/Experimental/Water/Source/Runtime/Private/WaterBodyActor.cpp |
virtual void PostLoad&40;&41;
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.