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API > API/Plugins > API/Plugins/Water
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- ABuoyancyManager
References
| Module | Water |
| Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/BuoyancyManager.h |
| Include | #include "BuoyancyManager.h" |
Syntax
UCLASS&40;&41;
class ABuoyancyManager : public AActor
Constructors
| Type | Name | Description | |
|---|---|---|---|
ABuoyancyManager
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | ClearAsyncInputs
(
UBuoyancyComponent* Component |
||
| ABuoyancyManager * | |||
| bool | GetBuoyancyComponentManager
(
const UObject* WorldContextObject, |
||
| void | OnCreatePhysics
(
UActorComponent* Component |
||
| void | OnDestroyPhysics
(
UActorComponent* Component |
||
| void | Register
(
UBuoyancyComponent* BuoyancyComponent |
||
| void | Unregister
(
UBuoyancyComponent* BuoyancyComponent |
||
| void | Update
(
FPhysScene* PhysScene, |