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API > API/Plugins > API/Plugins/WarpUtils
| Name | UWarpUtilsBlueprintLibrary |
| Type | class |
| Header File | /Engine/Plugins/Runtime/WarpUtils/Source/WarpUtils/Public/Blueprints/WarpUtilsBlueprintLibrary.h |
| Include Path | #include "Blueprints/WarpUtilsBlueprintLibrary.h" |
Syntax
UCLASS ()
class UWarpUtilsBlueprintLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UWarpUtilsBlueprintLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool GeneratePFM
(
const FString& File, |
Generate and save data to a PFM file. | Blueprints/WarpUtilsBlueprintLibrary.h |
|
static bool GeneratePFMEx
(
const FString& File, |
Generate and save data to a PFM file. Additionally, we have an array of tiles validiy flags (false == all pixels of a tile are NaN) | Blueprints/WarpUtilsBlueprintLibrary.h |
|
static bool SavePFM
(
const FString& File, |
Save data to a PFM file. | Blueprints/WarpUtilsBlueprintLibrary.h |
|
| Save data to a PFM file. Since the float NaN value is not available in blueprints, we provide a flags array (false == NaN) | Blueprints/WarpUtilsBlueprintLibrary.h |
|