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Unreal Engine C++ API Reference > Plugins > VirtualHeightfieldMesh > UVirtualHeightfieldMeshComponent
Syntax
UPROPERTY&40;EditAnywhere, Category&61;Rendering,
Meta&61;&40;DisplayName&61;"Actor Hidden In Editor", DisplayAfter&61;"bHiddenInGame"&41;&41;
bool bHiddenInEditor
Remarks
Allows us to only see this actor in game and not in the Editor. This is useful if we only want to see the Heightfield virtual texture source primitives during edition.