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API > API/Plugins > API/Plugins/VirtualHeightfieldMesh > API/Plugins/VirtualHeightfieldMesh/UVirtualHeightfieldMeshComponent
References
| Module | VirtualHeightfieldMesh |
| Header | /Engine/Plugins/Experimental/VirtualHeightfieldMesh/Source/VirtualHeightfieldMesh/Public/VirtualHeightfieldMeshComponent.h |
| Include | #include "VirtualHeightfieldMeshComponent.h" |
void SetMinMaxTexture
&40;
UHeightfieldMinMaxTexture &42; InTexture
&41;
Remarks
Set a new asset to hold the MinMax height texture. This should only be called directly before setting data to the new asset.