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API > API/Plugins > API/Plugins/VirtualHeightfieldMesh > API/Plugins/VirtualHeightfieldMesh/UVirtualHeightfieldMeshComponent
Description
Set a new asset to hold the MinMax height texture. This should only be called directly before setting data to the new asset.
| Name | SetMinMaxTexture |
| Type | function |
| Header File | /Engine/Plugins/Experimental/VirtualHeightfieldMesh/Source/VirtualHeightfieldMesh/Public/VirtualHeightfieldMeshComponent.h |
| Include Path | #include "VirtualHeightfieldMeshComponent.h" |
void SetMinMaxTexture
(
UHeightfieldMinMaxTexture * InTexture
)