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API > API/Plugins > API/Plugins/VirtualHeightfieldMesh > API/Plugins/VirtualHeightfieldMesh/UVirtualHeightfieldMeshComponent
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadOnly, Category&61;HeightfieldBuild,
Meta&61;&40;DisplayName&61;"MinMax Build Levels", UIMin&61;"0"&41;&41;
int32 NumMinMaxTextureBuildLevels
Remarks
Number of levels to build in the MinMax Texture. A default value of 0 will build all levels from the heightfield.