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API > API/Plugins > API/Plugins/VirtualHeightfieldMesh > API/Plugins/VirtualHeightfieldMesh/UVirtualHeightfieldMeshComponent
Syntax
UPROPERTY&40;EditAnywhere, Category&61;Rendering,
Meta&61;&40;DisplayName&61;"Force Load LODs", ClampMin&61;"0", ClampMax&61;"4"&41;&41;
int32 NumForceLoadLods
Remarks
The number of levels that we force loaded. A higher number can reduce LOD pop in but allocates more of the virtual texture memory pool.