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API > API/Plugins > API/Plugins/VirtualHeightfieldMesh > API/Plugins/VirtualHeightfieldMesh/UVirtualHeightfieldMeshComponent
Syntax
UPROPERTY&40;EditAnywhere, Category&61;Rendering,
Meta&61;&40;DisplayName&61;"LOD Distribution", ClampMin&61;"1.0", UIMin&61;"1.0", UIMax&61;"3.0"&41;&41;
float LodDistribution
Remarks
Distribution multiplier applied for each LOD level. A larger value increases the distance exponentially between each LOD transition.