Navigation
API > API/Plugins > API/Plugins/VirtualHeightfieldMesh
| Name | AVirtualHeightfieldMesh |
| Type | class |
| Header File | /Engine/Plugins/Experimental/VirtualHeightfieldMesh/Source/VirtualHeightfieldMesh/Public/VirtualHeightfieldMeshActor.h |
| Include Path | #include "VirtualHeightfieldMeshActor.h" |
Syntax
UCLASS (HideCategories=(Actor, Collision, Cooking, Input, LOD, Replication), MinimalAPI)
class AVirtualHeightfieldMesh : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AVirtualHeightfieldMesh
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AVirtualHeightfieldMesh
(
const FObjectInitializer& ObjectInitializer |
VirtualHeightfieldMeshActor.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Box | TObjectPtr< class UBoxComponent > | Box for visualizing virtual texture extents. | VirtualHeightfieldMeshActor.h |
|
| VirtualHeightfieldMeshComponent | TObjectPtr< class UVirtualHeightfieldMeshComponent > | Component for rendering the big mesh. | VirtualHeightfieldMeshActor.h |
|
Functions
Public
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool NeedsLoadForServer() |
VirtualHeightfieldMeshActor.h |