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API > API/Plugins > API/Plugins/VirtualHeightfieldMesh
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|
| Name |
AVirtualHeightfieldMesh |
| Type |
class |
| Header File |
/Engine/Plugins/Experimental/VirtualHeightfieldMesh/Source/VirtualHeightfieldMesh/Public/VirtualHeightfieldMeshActor.h |
| Include Path |
#include "VirtualHeightfieldMeshActor.h" |
Syntax
UCLASS (HideCategories=(Actor, Collision, Cooking, Input, LOD, Replication), MinimalAPI)
class AVirtualHeightfieldMesh : public AActor
Inheritance Hierarchy
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
AVirtualHeightfieldMesh
(
const FObjectInitializer& ObjectInitializer
)
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VirtualHeightfieldMeshActor.h |
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Variables
Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Box |
TObjectPtr< class UBoxComponent > |
Box for visualizing virtual texture extents. |
VirtualHeightfieldMeshActor.h |
|
| VirtualHeightfieldMeshComponent |
TObjectPtr< class UVirtualHeightfieldMeshComponent > |
Component for rendering the big mesh. |
VirtualHeightfieldMeshActor.h |
- VisibleAnywhere
- BlueprintReadOnly
- Category=VirtualTexture
- Meta=(AllowPrivateAccess="true")
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Functions
Public
Protected
| Name |
Remarks |
Include Path |
Unreal Specifiers |
virtual bool NeedsLoadForServer()
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VirtualHeightfieldMeshActor.h |
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