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API > API/Plugins > API/Plugins/VirtualCamera > API/Plugins/VirtualCamera/UVirtualCameraMovementComponent
References
| Module | VirtualCamera |
| Header | /Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraMovementComponent.h |
| Include | #include "VirtualCameraMovementComponent.h" |
| Source | /Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Private/VirtualCameraMovementComponent.cpp |
void SetRootComponent
&40;
USceneComponent &42; FromController
&41;
Remarks
When the input come from a physical controller, move this component instead. This allow a proper replication when we are in a multi user setting. This component doesn't respect the freeze and lock axis.