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API > API/Plugins > API/Plugins/VirtualCamera > API/Plugins/VirtualCamera/UVirtualCameraMovementComponent
- UPawnMovementComponent::AddInputVector()
- UVirtualCameraMovementComponent::AddInputVector()
References
| Module | VirtualCamera |
| Header | /Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/VirtualCameraMovementComponent.h |
| Include | #include "VirtualCameraMovementComponent.h" |
| Source | /Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Private/VirtualCameraMovementComponent.cpp |
virtual void AddInputVector
&40;
FVector WorldVector,
bool bForce
&41;
Remarks
Adds the given vector to the accumulated input in world space. Input vectors are usually between 0 and 1 in magnitude. They are accumulated during a frame then applied as acceleration during the movement update.
Parameters
| Name | Description |
|---|---|
| WorldDirection | Direction in world space to apply input |
| bForce | If true always add the input, ignoring the result of IsMoveInputIgnored(). |