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API > API/Plugins > API/Plugins/VirtualCamera > API/Plugins/VirtualCamera/FunctionLibraries > API/Plugins/VirtualCamera/FunctionLibraries/UVCamBlueprintFunctionLibrary
References
| Module | VirtualCamera |
| Header | /Engine/Plugins/VirtualProduction/VirtualCamera/Source/VirtualCamera/Public/FunctionLibraries/VCamBlueprintFunctionLibrary.h |
| Include | #include "FunctionLibraries/VCamBlueprintFunctionLibrary.h" |
| Source | /Engine/Plugins/VirtualProduction/VirtualCamera/Source/VirtualCamera/Private/FunctionLibraries/VCamBlueprintFunctionLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="VirtualCamera | Clips")
static bool EditorSaveAsset
(
FString AssetPath
)
Remarks
Save an asset through path. Returns true on success.