Navigation
API > API/Plugins > API/Plugins/VirtualCamera > API/Plugins/VirtualCamera/FunctionLibraries > API/Plugins/VirtualCamera/FunctionLibraries/UVCamBlueprintFunctionLibrary
References
| Module | VirtualCamera |
| Header | /Engine/Plugins/VirtualProduction/VirtualCamera/Source/VirtualCamera/Public/FunctionLibraries/VCamBlueprintFunctionLibrary.h |
| Include | #include "FunctionLibraries/VCamBlueprintFunctionLibrary.h" |
| Source | /Engine/Plugins/VirtualProduction/VirtualCamera/Source/VirtualCamera/Private/FunctionLibraries/VCamBlueprintFunctionLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="VirtualCamera")
static bool DeprojectScreenToWorldByViewport
(
const FVector2D & InScreenPosition,
EVCamTargetViewportID TargetViewport,
FVector & OutWorldPosition,
FVector & OutWorldDirection
)
Remarks
Converts 2D screen position to World Space 3D position and direction in the specified viewport. Returns false if unable to determine value. Only works in editor builds.