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API > API/Plugins > API/Plugins/VirtualCamera > API/Plugins/VirtualCamera/FunctionLibraries > API/Plugins/VirtualCamera/FunctionLibraries/ULevelSequenceVCamLibrary
References
| Module | VirtualCamera |
| Header | /Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/FunctionLibraries/LevelSequenceVCamLibrary.h |
| Include | #include "FunctionLibraries/LevelSequenceVCamLibrary.h" |
| Source | /Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Private/FunctionLibraries/LevelSequenceVCamLibrary.cpp |
UFUNCTION&40;BlueprintPure, Category&61;"Virtual Camera &124; Level Sequence",
Meta&61;&40;WorldContext&61;"WorldContextObject"&41;&41;
static bool HasAnyCameraCutsInLevelSequence
&40;
ULevelSequence &42; Sequence
&41;
Remarks
Checks whether this sequence has any camera cuts set up.
If yes, you should pilot the sequence using ULevelSequenceEditorBlueprintLibrary::SetLockCameraCutToViewport instead of directly piloting by using FindLevelSequencePilotableCamerasInActiveLevelSequence.