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API > API/Plugins > API/Plugins/VirtualCamera > API/Plugins/VirtualCamera/FunctionLibraries > API/Plugins/VirtualCamera/FunctionLibraries/ULevelSequenceVCamLibrary
References
| Module | VirtualCamera |
| Header | /Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Public/FunctionLibraries/LevelSequenceVCamLibrary.h |
| Include | #include "FunctionLibraries/LevelSequenceVCamLibrary.h" |
| Source | /Engine/Plugins/Experimental/VirtualCamera/Source/VirtualCamera/Private/FunctionLibraries/LevelSequenceVCamLibrary.cpp |
UFUNCTION&40;BlueprintPure, Category&61;"Virtual Camera &124; Level Sequence"&41;
static TArray< FPilotableSequenceCameraInfo > FindPilotableCamerasInActiveLevelSequence&40;&41;
Remarks
Gets all cameras currently spawned by the active level sequence. Note: You must have called ULevelSequenceEditorBlueprintLibrary::OpenLevelSequence before calling this function. Note: Only works in the editor.