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API > API/Plugins > API/Plugins/VirtualCamera > API/Plugins/VirtualCamera/FunctionLibraries > API/Plugins/VirtualCamera/FunctionLibraries/UGameViewFunctionLibrary
References
| Module | VirtualCamera |
| Header | /Engine/Plugins/VirtualProduction/VirtualCamera/Source/VirtualCamera/Public/FunctionLibraries/GameViewFunctionLibrary.h |
| Include | #include "FunctionLibraries/GameViewFunctionLibrary.h" |
| Source | /Engine/Plugins/VirtualProduction/VirtualCamera/Source/VirtualCamera/Private/FunctionLibraries/GameViewFunctionLibrary.cpp |
UFUNCTION (BlueprintPure, Category="Virtual Camera | Game View")
static TMap < EVCamTargetViewportID , bool > SnapshotGameViewStates()
Remarks
Only works in editor builds. The state of each viewport's state. If the viewport is not currently open, then the returned map will not have any entry for it.