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API > API/Plugins > API/Plugins/VirtualCamera > API/Plugins/VirtualCamera/FunctionLibraries > API/Plugins/VirtualCamera/FunctionLibraries/UGameViewFunctionLibrary
References
| Module | VirtualCamera |
| Header | /Engine/Plugins/VirtualProduction/VirtualCamera/Source/VirtualCamera/Public/FunctionLibraries/GameViewFunctionLibrary.h |
| Include | #include "FunctionLibraries/GameViewFunctionLibrary.h" |
| Source | /Engine/Plugins/VirtualProduction/VirtualCamera/Source/VirtualCamera/Private/FunctionLibraries/GameViewFunctionLibrary.cpp |
UFUNCTION (BlueprintCallable, Category="Virtual Camera | Game View")
static void SetGameViewEnabledForAllViewports
(
bool bIsEnabled
)
Remarks
Sets the game view mode for all open viewports.
Only works in editor builds.