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API > API/Plugins > API/Plugins/VertexDeltaModelEditor
The detail customization for the vertex delta model. This basically just adds the properties specific to the vertex delta model to the trainings settings. But as we inherit from the FMLDeformerGeomCacheModelDetails class, it directly creates all the other properties for us as well, and inserts error messages when something is wrong, creates some groups, etc.
| Name | FVertexDeltaModelDetails |
| Type | class |
| Header File | /Engine/Plugins/Animation/MLDeformer/VertexDeltaModel/Source/VertexDeltaModelEditor/Public/VertexDeltaModelDetails.h |
| Include Path | #include "VertexDeltaModelDetails.h" |
Syntax
class FVertexDeltaModelDetails : public UE::MLDeformer::FMLDeformerGeomCacheModelDetails
Inheritance Hierarchy
- UE::MLDeformer::FMLDeformerGeomCacheModelDetails → FVertexDeltaModelDetails
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CustomizeDetails
(
IDetailLayoutBuilder& DetailBuilder |
VertexDeltaModelDetails.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TSharedRef< IDetailCustomization > MakeInstance() |
Makes a new instance of this detail layout class for a specific detail view requesting it. | VertexDeltaModelDetails.h |