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API > API/Plugins > API/Plugins/VertexDeltaModelEditor
The editor model for a UVertexDeltaModel.
| Name | FVertexDeltaEditorModel |
| Type | class |
| Header File | /Engine/Plugins/Animation/MLDeformer/VertexDeltaModel/Source/VertexDeltaModelEditor/Public/VertexDeltaEditorModel.h |
| Include Path | #include "VertexDeltaEditorModel.h" |
Syntax
class FVertexDeltaEditorModel : public UE::MLDeformer::FMLDeformerGeomCacheEditorModel
Inheritance Hierarchy
- UE::MLDeformer::FMLDeformerGeomCacheEditorModel → FVertexDeltaEditorModel
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetHeatMapDeformerGraphPath() |
VertexDeltaEditorModel.h | ||
virtual FString GetReferencerName() |
VertexDeltaEditorModel.h | ||
UVertexDeltaModel * GetVertexDeltaModel() |
VertexDeltaEditorModel.h | ||
TObjectPtr< UNNEModelData > LoadNeuralNetworkFromOnnx
(
const FString& Filename |
VertexDeltaEditorModel.h | ||
virtual bool LoadTrainedNetwork() |
VertexDeltaEditorModel.h | ||
virtual ETrainingResult Train() |
VertexDeltaEditorModel.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FMLDeformerEditorModel * MakeInstance() |
We need to implement this static MakeInstance method. | VertexDeltaEditorModel.h |