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API > API/Plugins > API/Plugins/VariantManagerContentEditor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorFactory
- USwitchActorFactory
References
| Module | VariantManagerContentEditor |
| Header | /Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContentEditor/Public/SwitchActorFactory.h |
| Include | #include "SwitchActorFactory.h" |
Syntax
UCLASS&40;MinimalAPI, Config&61;Editor, CollapseCategories, HideCategories&61;Object&41;
class USwitchActorFactory : public UActorFactory
Remarks
The only purpose of this class is to trigger a slightly different code path within FLevelEditorViewportClient::TryPlacingActorFromObject when dragging and dropping a SwitchActor into the viewport, so that the SwitchActor labels get sanitized by FActorLabelUtilities::SetActorLabelUnique and don't repeatedly increment
Constructors
| Type | Name | Description | |
|---|---|---|---|
USwitchActorFactory
(
const FObjectInitializer& ObjectInitializer |