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API > API/Plugins > API/Plugins/VariantManagerContentEditor
| Name | IVariantManagerContentEditorModule |
| Type | class |
| Header File | /Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContentEditor/Public/VariantManagerContentEditorModule.h |
| Include Path | #include "VariantManagerContentEditorModule.h" |
Syntax
class IVariantManagerContentEditorModule : public IModuleInterface
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UObject * CreateLevelVariantSetsAsset
(
const FString& AssetName, |
VariantManagerContentEditorModule.h | ||
UObject * CreateLevelVariantSetsAssetWithDialog() |
VariantManagerContentEditorModule.h | ||
FOnLevelVariantSetsEditor GetOnLevelVariantSetsEditorOpened() |
VariantManagerContentEditorModule.h | ||
| VariantManagerContentEditorModule.h | |||
void RegisterOnLevelVariantSetsDelegate
(
FOnLevelVariantSetsEditor Delegate |
This will be executed whenever FLevelVariantSetsAssetActions::OpenAssetEditor is called with a valid asset. | VariantManagerContentEditorModule.h | |
void UnregisterOnLevelVariantSetsDelegate() |
VariantManagerContentEditorModule.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static IVariantManagerContentEditorModule & Get() |
VariantManagerContentEditorModule.h | ||
static bool IsAvailable() |
VariantManagerContentEditorModule.h |