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Unreal Engine C++ API Reference > Plugins > VariantManagerContent > UVariant
References
Module | VariantManagerContent |
Header | /Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Public/Variant.h |
Include | #include "Variant.h" |
Source | /Engine/Plugins/Enterprise/VariantManagerContent/Source/VariantManagerContent/Private/Variant.cpp |
void AddBindings
&40;
const TArray< UVariantObjectBinding &42; > & NewBindings,
int32 Index
&41;
Remarks
In case of a duplicate binding these will destroy the older bindings.